Jon Urry

Full Stack Web Application Developer and Designer

Jon_Urry Created with Sketch.

Hi there! I’m, Jon.

I design and develop web applications for computers, mobiles and tablets.

I'm looking for a new job as a Full Stack Web Developer.

You can find examples of my work on this website.

I love cycling, especially on quiet hilly roads, gravel and byways.

My taste in music is rather eclectic, ranging from indie pop to afrobeat (amongst many other music genres).

I'm a home barista and occasionally enjoy a tasty dark beer.

You will mostly find me in the kitchen at parties.

Contact me here:

About Me

What Am I Looking For?

I love to design and develop computer applications.

It's a challenging, creative, stimulating, interesting and rewarding thing to do.

My past experience has mostly been developing apps for desktop computers.

Now, I am completely refreshing my technological skill set and focusing on developing web applications using open source technologies.

Eventually, I will become a Full Stack Open Source Web Developer.

Right now, I'm looking for my first job as a Web Developer.

I realise that there is a mountain of stuff to learn to be a web developer but my past experience will stand me in good stead and I expect to progress quickly. Software development is not just about programming, it takes years of experience to be able to architect, design and build large scale software and I already have those skills. I just need to apply them to an area of technology that is relatively new to me.

I started this journey in September 2017.

Who Do I want To Work With?

I'm looking for a progressive company that can support me as I learn how to build web apps.

At the same time, I want to help grow that company and contribute in any way that I can to make them and the team successful.

Ideally, I will be working with the latest proven open source web technologies.

I'm pragmatic in my approach to projects and see the value in agile methodologies, the automation of testing and builds, and in best-practice design patterns.

I want to be mentored by excellent developers and have lots of scope to develop my skills and progress in the workplace.

What Have I Done?

I have 21+ years' experience of developing software products.

During that time, I have:

  • Designed and implemented software used by:
    BP  ExxonMobil  General Motors  Ford  Hyundai  Kia  Peugeot  Citroën  Chrysler  LG  Jaguar  Land Rover  Bentley  Aston Martin  US Air Force  Lufthansa  Cathay Pacific  Air China  Alitalia
  • Designed web app and implemented database for Bluetooth interoperability testing that helped attract new customers more than doubling annual revenue to £2 million
  • Led a team of software engineers who envisioned, designed and implemented a multi-user document management system from scratch
  • Successfully led and managed a distributed team of software engineers in London, Mumbai and Chandigarh, delivering features on schedule and at a significantly reduced cost
  • Created XML generator for Ford Motor Company to power their global customer facing Bluetooth interoperability websites
  • Promoted agile methodologies and helped define new and improved processes
  • Designed and developed a UI framework. Reusable solution saved many weeks of development work and gave product a consistent look and operation
  • Solved challenging and complex business problems. E.g. Interoperability of software versions. Others had abandoned this problem in the past only for me to succeed
  • Designed and implemented dozens of SQL Server reports to deliver business critical information on demand saving many hours of work every week across the company
  • Designed and implemented an audit solution that enabled process inefficiencies to be highlighted and provided real metrics for accurate customer quotes
  • Implemented many optimisations to dramatically increase software performance. E.g. improving complex filtering process from 100 minutes to less than 10 seconds
  • Realised fully automated build tool. Significantly reduced labour costs (converting a 2-day manual task to a 1-hour automated task) and improved quality by reducing human error
  • Helped to turn around failing software project to automatically test in-car system interoperability
  • Implemented flight simulation and pilot training software

Qualifications

  • MSc Scientific Computing:  University of Huddersfield 
  • Postgraduate Diploma Software Technology:  University of Hull 
  • BSc Physics:  Imperial College, London 
  • Associate:  Royal College of Science 

Skills

  • Programming:  JavaScript  ES6  ES7  ES8  React  Jest  HTML  CSS  SASS  XML  Node  AWS Lambda  SEO  Analytics  WordPress  C#  C  C++  Visual Basic  .Net  ASP.Net MVC  WPF  Appcelerator 
  • Tools:  UX  Responsive Design  Design Patterns  Unit Testing  Git  Chrome Inspector  VS Code  Atom  CodeKit  ESLint  Babel  Prettier  Assembla  UML 
  • Process:  Agile Methodologies  Scrum  Test-Driven Development 
  • Database:  SQL Server  SSRS  SSIS  MySQL  Oracle PL/SQL  Performance Optimisation 
  • Management:  Pragmatic  Organised  Lead teams globally  Bonus/performance targets 

Never Stop Learning!


What are people saying about me?

Dimitris Lyras, Managing Director at Ulysses Systems

An Outstanding Software Developer

Jon is an outstanding software developer who led the development of the most important product in our portfolio and this product is still striving 12 years later. A robust very rich product that is still ahead of its time.

Will Daniels, Experienced Software Engineer

Our Best Software Architect

Jon was well known throughout Ulysses as our best software architect. He was liked by all, respected and appreciated for his calm and professional manner as much as the excellent technical results he achieved. The code produced by his team (Document Management) was always of a very high quality; well-designed, well-documented, and with proper attention paid to corner cases and implementation details. It was a pleasure working with Jon and I highly recommend him.

Jason Spencer, Partner at Deloitte

A Natural Problem Solver

Jon is one of the most innovative web app designers I have come across with a work ethic to match. He’s a natural problem solver and is able to take on and successfully deliver some of the most challenging engagements out there. If you’re looking for someone to hit the ground running, deliver to budget and timescales, I can’t recommend Jon enough.

John Sewell, Team Leader and Developer at Fidessa LatentZero

A Superb Developer and a Valued Asset to Any Software Company

Jon is a superb developer and manager, able to effectively lead and manage others as well as architect, design and implement complex projects. During my time working with Jon he designed elegant solutions to some of the most complex areas of the systems we dealt with and was always willing and able to give feedback and advice to other members of the department. Jon is a thoroughly professional individual who would be a valued asset to any software company.

Stuart May, Product Manager at Google

Exceptional Analytical Skills

During my time at Ulysses Systems, Jon was a key member of my team. He has exceptional analytical skills and could always be trusted to find elegant and creative solutions when presented with complex technical problems. I have no hesitation in thoroughly recommending him.

Hitesh Mistry, Head-Delivery & Projects at S-Cube Futuretech Private Limited

Incredibly Helpful and Knowledgeable

We worked in the same group and interacted quite often. During that time, Jon proved to be incredibly helpful and knowledgeable. He always had an efficient strategy lined up to make our work go smoothly and was excellent in communicating his ideas to the rest of the team. I learned from him just by watching the way he approached a problem.

Andor Miles-Board, Marketing & Business Development Manager at NextGen Technology

Creates Business Technology Solutions that Deliver a Competitive Advantage

Jon is skilled in architecting creative IT solutions through a deep and wide ranging technical expertise encompassing enterprise architecture, application development and cloud computing, combined with commercial insight into business processes and objectives. Jon can define and create business technology solutions that will deliver competitive advantage.

Panteleimon Pantelis, COO at Ulysses Systems

Very Intelligent and Hard Working

Very intelligent hard working product manager that understood customer requirements accurately and very quickly. The code product was well architected and documented. A pleasure to maintain!

Prashant Sharma, Technical Architect at Ulysses Systems

Always Up To Date With New Developments and Innovations

He introduced the concept of agile development in our company and guided us with methodologies to follow. Not only is he always willing to share his knowledge, but he is also eager to learn new things and welcomes new ideas/views in very positive ways. As a senior he brings the best out of his juniors in most considerate manner. I am thankful to him for helping me grow as a professional, and truly admire him as a mentor.

Stephen Williamson, Director, Software Engineering at CACI Ltd

Ability to Learn Quickly

Jon displayed the ability to learn quickly and persevere with difficult problems. Conscientious and hardworking, Jon quickly become the primary expert in the area of aircraft system simulation within our software product.

Nick Loizos, Applications & Infrastructure Manager at BP

Excellent Interpersonal Skills

He is respected by his team members because he leads by example. Jon has excellent interpersonal skills that allow him to work with multicultural customers and teams. Jon follows a structured but at the same time pragmatic approach in translating vague customer requirements into effective software products.

Jesús Javier Villalmanzo Manrique, Senior Software Engineer at Ulysses Systems

Ability to Produce High-Quality Software

Based on Jon’s strong technical knowledge and his personal skills it can safely be said that he is a true leader of a software development team. On the technical side I would like to stress his ability to produce high-quality software design. Jon is capable of inspiring his teams to work hard and find creative solutions to the problem at hand. He is a hands-on leader that is not afraid to contribute to the team’s work by helping with the development tasks.

Martin Davies, Risk Framework Architect at Causal Capital

You Can Definitely Depend On Him To Deliver

Jon Urry is in every sense the model employee. He is a team player but also good at working on complex projects alone, he can be taken seriously but is also easy to communicate with and far from overbearing. Perhaps one of is winning attributes would his ability to take on board complex business problems and identify the most logical winning strategy. He knows his subject matter extremely well and you can definitely depend on him to deliver.

Angela Lyras, Content Analysis Manager at Ulysses Systems

Excellent at Handling Complex and Difficult Assignments

Jon is extremely professional in everything he undertakes, He is excellent at handling complex and difficult assignments and coming up with the best possible solution fast. His serious and sensitive approach to people make him an excellent colleague.

Mohammed Amir, Senior Database Consultant

Strong Technical and Leadership Skills

I have worked closely with Jon at Ulysses Systems; he has strong technical and leadership skills. Jon encourages and inspires his team to actively contribute to projects on hand. Software design, creative solution, time & resource management are some of Jon’s key strength.

Catherine Tryfona, Senior Lecturer in Computing at Cardiff Metropolitan University

I Thoroughly Enjoyed Working With Jon

Jon and I worked together on a software project for two years. He was a much valued member of the team and approached the task with a high level of professionalism. He was friendly and polite at all times and clearly enjoyed the technical aspects of his work. As well as successfully contributing to the project, Jon supported other team members in their work. I thoroughly enjoyed working with Jon and am sure he would be an asset to any future employer.

Steven Dsouza, Senior Quality Assurance Manager at Ulysses Systems

It Was Great Working Alongside Jon

Jon is an excellent product manager and very skilled at his job. His ability to coordinate and manage teams between multiple location is good. At Ulysses he was the key member in designing and implementing the core platform. It was great working alongside Jon.

Edward Norton, Dad

He's Known as 'Quality' Jon for Good Reason

Jon has a deep understanding of technology. He can be relied on to fully understand complex business problems and provide elegant answers. Although I only worked with Jon for six months, I have known him for twenty years. He has always impressed me with his calm demeanour. He leads by example, often letting others talk before neatly presenting a solution. He's known as 'quality' Jon for good reason.

Projects

Black Box

Black Box is an abstract board game for one or two players, which simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside.

JS  ES6  Responsive  Grid  Flex  Jest  MVC  SVG  SASS 

Black Box

Overview

Black Box is an abstract board game for one or two players, which simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside. It was created by Eric Solomon. The board game was published by Waddingtons from the mid-1970s and by Parker Brothers in the late 1970s. The game can also be played with pen and paper, and there are numerous computer implementations for many different platforms, including one which can be run from the Emacs text editor.

Black Box was inspired by the work of Godfrey Hounsfield who was awarded the 1979 Nobel Prize in Medicine for his invention of the CAT scanner.

Why I Built It

I wanted an interesting project to practice the JavaScript skills that I had been learning. Black Box presented some fairly complex game logic that was fun to code and play with. I knew that I would be able to practice a few design patterns, MVC included. There's plenty of scope for expansion too. I could add high scores, saving game state, adding audio and multi-player capabilities in the future.

How I Built It

Black Box was written from scratch and by hand. I didn't want to take any short cuts as it was a vehicle for me to learn how to do things from first principles, using fundamentals. I chose not to use any frameworks or libraries. The JavaScript and CSS is vanilla.

I wanted to practice different layout methods so I used Grid CSS with a fallback of Flex. For browsers that don't support either Grid or Flex I fallback to a basic block and float layout.

The website is responsive, of course. I regard this as a fundamental requirement, building a mobile friendly site first and then progressively enhancing the site depending on the device's capabilities and available screen real estate.

I'm keen to employ test driven-development. After reviewing the available options, I chose Jest by Facebook and all of the game logic is backed up by unit tests. I may add screenshot testing in the future.

Another area that really interests me is design patterns. I used a few design patterns for Black Box including MVC. In the future, I may implement new versions of the View layer in React and Vue and allow the user to switch between them.

I'm interested in build tools having created one myself in the past for a previous company. I thought about learning Grunt or WebPack but I was learning so many other things I thought it would be better to use CodeKit on this project. CodeKit wraps a lot of the useful functionality of a build tool in a nice UI. I was able to quickly add ES6 and SASS pre-processing, automatically add browser specific prefixes in CSS, minify and concatenate files, create source maps and optimise images. CodeKit also has its own web server so you can view your website in real time on multiple local devices and browsers for testing purposes.

There's many development IDE's to choose from. I went with Atom by GitHub. It is basically a text editor built with internet technologies. I added several web development packages to supercharge my working environment.

I chose GitHub for source control duties. You can see all of the code on my GitHub BlackBox project page.

The Black Box website is hosted via GitHub Pages. This is free for open source projects.

Colophon

A list of technologies used in the project:

Technology Description
HTML The structural and semantic design of the web site.
CSS

Vanilla CSS

There were no UI frameworks or libraries used in this project. All CSS was hand written from scratch unless otherwise stated in the code base.

Float Layout

Basic default layout to work in all browsers.

Flex Layout

Flex layout that can be used by 97% of today's browsers (by usage). Progressive enhancement over float layout.

Grid Layout

Grid CSS layout that can be used by 76% of today's browsers (by usage). Progressive enhancement over flex layout.

SASS

Taking advantage of variables etc.

JavaScript

Vanilla JS

All JavaScript was hand written from scratch except for the SVG animation which was adapted from another source.

ES6

Taking advantage of the latest enhancements to the JS specification where appropriate.

Responsive

Responsive Design

The UI is responsive and will change according to the size of the device's screen. A mobile first design is employed with enhancements for larger screens. The Black Box grid will always fill the smaller of the screen's dimensions.

Unit Tests

Jest

All game logic has been unit tested using Jest by Facebook. Both public and private methods tested.

Design Patterns

Model View Controller

The MVC pattern has been used to separate the application code from the UI presentation layer. The controller binds the two layers together.

Namespace

All application code is protected by being contained in a single namespace accessible from the global context.

Module

Each code module is self-contained and independently testable.

Public/Private Members

Modules expose public methods and hide internal logic.

Prototype

Reusable methods are attached to the object's prototype to manage memory and resources better.

SVG

Drawing

Light rays are traced on an SVG element at the end of the game. The path of each light ray is recorded and rendered.

Animation

Light rays are animated by default. This can be switched off in the UI. The SVG paths are traced over a period of time.

Google Fonts

Web Fonts

Google web fonts are used where appropriate. They are served from Google's CDN.

Tools

Atom

GitHub's open source Atom Text Editor with plugins for web development.

CodeKit

Mac application for compiling, building and optimising web sites.

Chrome Inspector

Debug web sites in Google's browser.

ESLint

Check code syntax.

Babel

Use the latest JavaScript language improvements and have them compiled to standard JavaScript.

Prettier

Format your code in a standard and attractive way.

Auto Prefixer

Don't worry about vendor specific CSS prefixes.

Source Maps

Allow minified/uglified code to be debugged in the browser.

Performance

Combining Files

Combine multiple files into one to cut down on server requests.

Minifying

Reduce the size of code files to make them faster to download.

Optimise Images

Reduce the size of images so that they can be downloaded faster.

React Minesweeper

React implementation of the classic Minesweeper game.

React  JavaScript  ES6/7  Modules  Mobile First  Responsive  Material Design  Jest  TDD  Grid  CSS3  SVG Icons 
Velo Studio

Velo Studio is an online e-commerce store selling cycling inspired t-shirts with panache! I designed all of the t-shirts and created the website.

WordPress  WooCommerce  Storefront  On Demand Fulfilment  Drip eMail Marketing  Stripe Payments  SEO  Facebook Shopping  Social Media  Facebook Ads  IFTTT 

Overview

Velo Studio is an online e-commerce store selling cycling inspired t-shirts with panache!

Why I Built It

I love cycling and really enjoy designing things and being creative. I buy and wear cycling related t-shirts myself and had lots of ideas for my own t-shirt designs. I was also interested in building a website and experimenting with techniques to get people to visit the store via marketing, social media and SEO. I decided to flex my design chops and learn as much as I could by getting stuck in and building.

How I Built It

I chose to build the website with WordPress and WooCommerce as the main building blocks. WordPress is extremely popular, and WooCommerce converts WordPress from a blogging platform into an eCommerce platform. When combined with Storefront, a UI template, you have a free (open source) online store. This was the easiest, cheapest, and most reliable way to get the project up and running.

I didn't want to invest lots of money in physical stock when I didn't know if anyone would buy the t-shirts so I decided to partner with a print on demand and fulfilment company. I integrated my store with their API and they automatically pick up the orders from my website, print the t-shirts on demand and send them directly to the customer.

Electronic payments are handled by Stripe. This is cheaper than PayPal as they just take a small commission from each sale.

The most effective marketing channel is still email. I chose to use Drip for email marketing as it is free for the first 100 subscribers and they have some really advanced automated workflows.

The web store is synchronised with my Facebook store so users can browse my products on Facebook and then purchase at Velo Studio.

Each product page is optimised for SEO. Google analytics tracks visitors and SE Ranking allows me to monitor and analyse competitor strategies.

I have social media accounts on Instagram, Facebook and Twitter. Grum allows me to schedule and automatically post content to Instagram. IFTTT automatically posts the same content to Facebook and Twitter. Social Insider allows me to analyse both my own and my competitor's performance on social media.

I occasionally advertise on Instagram and Facebook to drive sales to Velo Studio. I use Shakr to create video and slideshow ads for Instagram and Facebook.

Colophon

A list of technologies used in the project:

Technology Description
Content Management

WordPress

The world's most popular content management system. Based on PHP and MySQL.

WooCommerce

The most popular eCommerce platform on the web. Built on top of WordPress.

Storefront

An intuitive, responsive and flexible, free WordPress theme offering deep integration with WooCommerce

Collectively, these 3 products allow you to build an online e-commerce store for 'free'.

On Demand Fulfilment

Print on Demand

All t-shirts are printed on demand. That means that I don't need to carry any stock.

Ship on Demand

Once printed, the t-shirts are shipped directly to the customer by the printing company.

Email Marketing

Drip

Smart email marketing including intelligent Facebook ads, visual workflow builder, automate everything, track performance.

Payments

Stripe

Accept electronic payments through the internet.

Facebook Shopping

Allow users to browse and buy products from your web store via Facebook. Integrated with WooCommerce.

Hosting

Flywheel

WordPress hosting and management.

SEO

Search Engine Optimisation

Each product web page is optimised for search engines so that people can find the products.

SE Ranking

Provides detailed analysis of SEO rankings, competitor strategies, back-links etc.

Analytics

Google

Google Analytics for tracking, conversions and query analysis.

Social Media

Social Insider

Track social media activity on Facebook and Instagram.

Grum

Schedule and automatically post content to Instagram.

Advertising

Facebook Ads

Advertise across Facebook and Instagram.

Automation

IFTTT

IF This Then That. Automatically re-post Instagram posts to Facebook and Twitter.

Eloquent JavaScript Solutions

My personal solutions to the exercises and problems set in the 3rd edition of eloquent javascript by Marijn Haverbeke.

GitHub API  ES6/7  Modules  Promises  Async  Await  Class  Fetch Paged Data  Markdown  Syntax Highlighing  Polyfills  Amimations  Responsive  Mobile First 

Eloquent JavaScript Solutions (3rd Edition)

Overview

The website presents my personal solutions to the exercises and problems set in the 3rd edition of eloquent javascript by Marijn Haverbeke.

Why I Built It

I wanted to gain an in-depth and practical knowledge of JavaScript. One of the resources that was recommended again and again was the Eloquent JavaScript book by Marijn Haverbeke. I knew that by carefully reading each chapter and then immediately applying the knowledge that I had just learnt would be invaluable. I also knew that building a website to present my solutions to the problems would also be a great learning exercise.

How I Built It

The website is dynamic. It uses the GitHub API to load each chapter's solutions on demand. The code samples are stored as gists on GitHub and the site text is stored as markdown comments for those gists. I used the opportunity to try out the new ES6/7 JS features, Promises, Async and Await when interacting with the GitHub API.

Colophon

A list of technologies used in the project:

Technology Description
HTML The structural and semantic design of the web site.
CSS

Typography

Using a vertical rhythm typographical reset based on the golden ratio from Grid Lover

GitHub Gist Theme

All JavaScript code is styled using a GitHub Gist Theme.

Animated Loading Spinner

Customised animation based on one of the spinners by Tobias Ahlin

Animated Menu

Animated menu that expands, contracts and fades in and out on mouse click.

JavaScript

GitHub API

All code samples and dynamic website content is loaded on demand from GitHub code gists and markdown comments.

ES6/7

Since the website's content is loaded via the GitHUb API, the website needs to support asynchronous methods. I take advantage of the new ES6/7 JavaScript features, Promises, Async and Await when interacting with the GitHub API.

Markdown

The website text is loaded from GitHub Markdown comments. These are dynamically converted to HTML using the marked.js code library.

Code Syntax Highlighting

The JavaScript code syntax is dynamically highlighted using the highlight.js code library.

MVC

The project code is organised using a Model View Controller (MVC) pattern.

Modules

All code is organised into self-contained code modules that can be individually unit tested.

Polyfills

Since not all browsers support all modern JavaScript fuctionality I have added some JavaScript polyfills. e.g. Adding a polyfill for the 'prepend' DOM method. I also use Babel to translate Promises, Async and Await into 'standard' JavaScript.

Responsive

Responsive Design

The UI is responsive and will change according to the size of the device's screen. A mobile first design is employed.

Google Fonts

Web Fonts

Google web fonts are used where appropriate. They are served from Google's CDN.

Tools

VS Code

Microsoft's open source Visual Studio Code Editor with plugins for web development.

CodeKit

Mac application for compiling, building and optimising web sites.

Chrome Inspector

Debug web sites in Google's browser.

ESLint

Check code syntax.

Babel

Use the latest JavaScript language improvements and have them compiled to standard JavaScript.

Prettier

Format your code in a standard and attractive way.

Auto Prefixer

Don't worry about vendor specific CSS prefixes.

Source Maps

Allow minified/uglified code to be debugged in the browser.

Performance

Combining Files

Combine multiple files into one to cut down on server requests.

Minifying

Reduce the size of code files to make them faster to download.

AWS Lambda Email Service

Serverless email service built using Amazon Web Services, Lambda Function, Node.js, and Simple Email Service (SES).

AWS  Lambda  Node.js  SES  Serverless Framework 
Rainbow Forest

JavaScript 2d canvas animation of a person walking through a randomly generated rainbow forest.

JavaScript  ES6/7  Modules  Class  Canvas  Animation  Queue  Sprite 
Game of Life!

Vanilla ES6 implementation of the game of life.

JavaScript  ES6/7  Generator  Class  CSS3 
Wedding

Two websites to celebrate the marriage of Sarah and me.

Bootstrap  Picture Fill  Smooth Scroll  Responsive  Adaptive Images  Google Maps  Mail Chimp 

Wedding

Overview

A website to celebrate the marriage of Sarah and me. I actually created two websites:

  • Pre-wedding to give invited guests all the information that they needed about the big day
  • Post-wedding to showcase the wedding photos and our honeymoon meal at Heston Blumenthal's restaurant, the Fat Duck

Why I Built It

In this Internet age, it made sense to create a wedding website where guests could get all the information they needed about the wedding.

The original website catered for this having sections for the venue, how to get there, where to stay, advice on gifts, an RSVP mailing list and contact info.

There was also a section about the bride, groom, bridesmaids and best man. I commissioned cartoon caricature drawings of us all to add a little fun to the site.

We had a great photographer at the wedding and she took some wonderful photos. The current website showcases those. There's also a few shots that I took of our meal at the Fat Duck.

How I Built It

I didn't want to create a website totally from scratch so I chose to start with Twitter Bootstrap and customise the styling from there.

It was important to layout the information in a logical and clear way so that guests knew exactly what was going on.

The post-wedding website is heavily focused on photo images. To make it efficient, I took the highest resolution photos and created several smaller versions that would be served to a variety of device screen sizes. For landscape photos, that meant cropping the photos to have a portrait orientation (keeping the subject matter balanced) and saving to various sizes.

The websites are fully responsive and look good from mobiles to desktops.

Both websites were created in 2013 when responsive websites were a relatively new thing.

Colophon

A list of technologies used in the project:

Technology Description
HTML The structural and semantic design of the web site.
CSS

Bootstrap

Bootstrap is an open source toolkit for developing with HTML, CSS, and JS.

CSS

Additional CSS for specific page styling.

JavaScript

Picture Fill

A responsive image polyfill for picture, srcset, sizes, and more. Allows different image sizes to be served depending on the device's screen resolution.

Smooth Scroll

Allows the web page to scroll smoothly to a different position when an internal link is clicked.

Responsive

Responsive Design

The UI is responsive and will change according to the size of the device's screen. A mobile first design is employed with enhancements for larger screens. The Black Box grid will always fill the smaller of the screen's dimensions.

Adaptive Images Automatically create different image sizes depending on the supported media queries.
Google Fonts

Web Fonts

Google web fonts are used where appropriate. They are served from Google's CDN.

Tools

Atom

GitHub's open source Atom Text Editor with plugins for web development.

CodeKit

Mac application for compiling, building and optimising web sites.

Chrome Inspector

Debug web sites in Google's browser.

ESLint

Check code syntax.

Babel

Use the latest JavaScript language improvements and have them compiled to standard JavaScript.

Prettier

Format your code in a standard and attractive way.

Auto Prefixer

Don't worry about vendor specific CSS prefixes.

Source Maps

Allow minified/uglified code to be debugged in the browser.

Performance

Combining Files

Combine multiple files into one to cut down on server requests.

Minifying

Reduce the size of code files to make them faster to download.

Optimise Images

Reduce the size of images so that they can be downloaded faster.